Scientists are concerned about daily health maimed dozens 3D-TV
In late 1993, Tom took up Piantanida test points for the players of video games. This development company Sega was of little screens that projected three-dimensional image, allowing a person at the time of the game included in the gameplay, says New Scientist. Everything went smoothly until the people were tested miracle glasses do not have to complain that their cradles.
Piantanida named this condition, which remained volunteers, literally "vomit zone." The cause of this phenomenon was the fact that saturated 3D-image replaced quickly enough to keep up with the players head movements.
Actually, a similar problem exists now. It is no secret that some people can not go to the movies on 3D-sessions. Judy Barrett of protection of the Australian Science and Technology calls this problem kiberboleznyu. It starts with eye strain, headaches and disorientation. This is followed by nausea. Cause expert sees the disparity between the movements of the eyes and lenses of glasses that are issued in the cinema. Thus, when an object on the screen moves on you, change the angle of the eyeball, but the lenses are not. To prevent image ghosting lenses focus light from a stationary two-dimensional plan of the screen.